![]() ![]() Her name is Lily, and she’s an orphan girl who Shadwen inexplicably decides to take with her on her journey. This is all shaping up to sound like an overarchingly fun stealth experience, but there’s an elephant in the room. ![]() So, you’ve got your stealth route and your straight-up murder options, right? The game even lets you craft a couple more items as you progress, such as a poison dart trap or a decoy. If they see your handiwork, they’ll be ringing alarm bells faster than you can say “I wonder when Dishonored 2 is supposed to come out.” Beware, though, as any corpse left freshly murdered may be noticed by another guard. Shadwen also has a knife, which means eliminating soldiers in a more direct way is also an option. There’s haystacks and bushes to hide in, rafters to grapple up onto, and, most usefully, a whole bunch of boxes and barrels to push around, all in the name of distracting the dudes who so rudely want to foil Shadwen’s purely recreational king-killing exploits. With that in mind, it’s important to keep an eye out for the environmental assets laid out for maximum sneakage. Every guard in the game is armed with a crossbow, and is an expert shot as soon as they see Shadwen scurrying about. Levels consist of series of roads, tunnels, corridors and the like, all full of guards to avoid and obstacles to overcome. There’s also the option to rewind time if you get killed, ready to trace your actions all the way back to the start of the level if need be. Shadwen herself can sneak, run, jump, and swing from a grappling hook to get where she needs to go. In theory, this is an awesome decision for a stealth game, as it gives the player time to stop, assess, and strategize at any time, all while still presenting challenge in motion. Time only moves when the player character, Shadwen herself, is in motion, or when a button is held down to make time pass. ![]() Shadwen is immediately interesting as a stealth game, due to the way things move – and don’t move – around the player. Welcome to Shadwen, assassins and assassinettes. If you’ll excuse the pun, it doesn’t seem that the team was “Trine” very hard at all when making this thing, which takes a concept potential and turns it into a 6-hour chore. If you find that imagining all of these things in conjunction feels familiar, chances are pretty good that you’ve been playing Shadwen, the new game by the guys behind Trine. Now imagine a world where you decide to take a child along for the ride, for no reason other than that you find her love of apples endearing. Imagine a world where you can start and stop time at will as you sneak, swing, and strike your way to your opponents. Imagine a world with a corrupt king at its head, so cruel in his workings that you feel you must take it upon yourself to take him down. ![]()
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